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Deno runs JavaScript and TypeScript on the V8 engine with a Rust-based core. It blocks file system, network, and environment access unless enabled through CLI flags. Execution remains sandboxed by default. Deno uses ES modules and resolves imports from URLs. It does not rely on a central registry for packages. The architecture splits the Rust core from the JavaScript/TypeScript API layer. The CLI manages execution, TypeScript compilation, and permissions. Runtime Architecture and Isolation Model Deno runs code in a sandbox. System access depends on permission flags. It uses Tokio for asynchronous I/O and distributes tasks across OS threads. V8 isolates JavaScript contexts to limit memory and CPU usage. The runtime grants access only when the flags specify permissions. Execution scope aligns with permission boundaries in distributed environments. Permission System and Secure Execution Deno blocks filesystem, network, and subprocess access unless CLI flags or runtime prompts allow it. The permission model activates at process start and rejects unauthorized operations before execution. // Request read access to /var/log deno run --allow-read=/var/log script.ts Explanation: --allow-read : Grants read access to specified directories Runtime throws PermissionDenied for unauthorized paths Flags support wildcards ( --allow-read=* ) but degrade isolation Permissions persist for the process lifetime unless revoked programmatically Module Resolution and Dependency Management Deno resolves dependencies using URL imports and caches them locally. It treats remote modules as immutable and versioned by their full URL. // Import a module directly from a URL import { serve } from 'https://deno.land/std@0.128.0/http/server.ts'; Explanation: URLs include version tags ( @0.128.0 ) for explicit versioning Cache location: $HOME/.cache/deno/deps --reload flag forces cache invalidation No centralized package manager intervenes in resolution TypeScript Integration and Compiler APIs Deno includes a built-in TypeScript compiler and transpiles code in-memory before execution. It exposes compiler hooks through the Deno.emit() API for custom transformation pipelines. // Programmatically compile TypeScript to JavaScript const { files } = await Deno.emit('/src/mod.ts', { compilerOptions: { strict: true } }); Explanation: Deno.emit() returns a map of output files, including source maps Compiler options mirror tsconfig.json settings No separate tsc process required Diagnostics include syntactic and semantic errors Worker Threads and Parallel Execution Deno uses Web Worker APIs to run JavaScript in parallel. Each worker runs in a separate V8 isolate and communicates using postMessage . // Launch a worker thread const worker = new Worker(new URL('worker.ts', import.meta.url).href, { type: 'module', deno: { permissions: 'inherit' } }); Explanation: type: 'module' enforces ESM syntax deno.permissions controls sandbox inheritance Workers share no memory with the parent thread Message serialization uses structured clone algorithm HTTP Server Performance Deno’s HTTP server leverages Rust’s hyper library, achieving lower latency than Node.js’s HTTP module. The runtime optimizes request routing through linear resource allocation. // Create an HTTP server with native APIs Deno.serve((req) => new Response('Hello')); Explanation: Deno.serve() binds to port 8000 by default Handler uses Request/Response Web Standard APIs No middleware pipeline; composition happens in userland TLS support via --cert and --key flags Video Workflow with Deno Deno handles video workflows using byte-range streaming, multipart file uploads, and background tasks with workers. It uses standard Web APIs to read, write, and transform media data. Permission flags control file system and network access during video operations. Permission Model for Video File Access Deno uses --allow-read and --allow-write to gate file path access. It checks these flags before opening file descriptors and blocks access if not set. --allow-net enables network requests for remote video. const video = await Deno.open('sample.mp4', { read: true }); const buffer = new Uint8Array(1024); await video.read(buffer); Explanation: Uses Deno.open with explicit read mode Reads video data into a Uint8Array buffer Requires --allow-read flag at execution Fails with PermissionDenied error if unflagged Streaming Video with HTTP and WebSockets Deno’s HTTP server streams video chunks using standard Request and Response Web APIs. It manages TCP sockets with optimized throughput and uses zero-copy buffers. Range requests need manual handling or use of the std/http/file_server module for static video files. import { serve } from 'std/http/server.ts'; serve(async (req) => { const file = await Deno.open('video.mp4'); return new Response(file.readable); }, { port: 8000 }); Explanation: Creates HTTP server on port 8000 Streams video file via ReadableStream Requires --allow-net and --allow-read Uses Deno’s built-in std/http module Video Transcoding and WASM Integration Deno runs video transcoding with WASM modules and isolates FFmpeg-based operations in a sandbox. It loads WASM binaries using WebAssembly.compile and executes them outside the main JavaScript thread. Shared memory transfers frame data between WASM and JavaScript. const wasmCode = await Deno.readFile('transcode.wasm'); const module = await WebAssembly.compile(wasmCode); const instance = await WebAssembly.instantiate(module); instance.exports.transcode(videoBuffer); Explanation: Reads WASM binary from disk Compiles and instantiates the module Exposes transcode function to JavaScript Requires --allow-read and WASM memory flags Real-Time Video with WebRTC in Deno WebRTC in Deno adds a video transceiver in sendonly mode, generates an SDP offer, sets it as the local description, and logs ICE candidates for connection setup. const pc = new RTCPeerConnection(); pc.addTransceiver('video', { direction: 'sendonly' }); const offer = await pc.createOffer(); await pc.setLocalDescription(offer); pc.onicecandidate = (event) => { if (event.candidate) { console.log('New ICE candidate:', event.candidate); } }; Explanation: Creates a new WebRTC peer connection using the RTCPeerConnection API. direction: 'sendonly' configures the peer to only send video, not receive.