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Digital Rights Management (DRM) refers to a set of access control technologies designed to protect digital media content from unauthorized use, copying, downloading, or distribution. DRM implements policies defined by the content owner or distributor, ensuring that only authorized users can access the media under specified conditions. Concepts of DRM DRM protects intellectual property by controlling how users can interact with digital assets such as video files, music, eBooks, software, and documents. For video applications, DRM implements viewership rules such as restricting access to paying users, limiting playback on specific devices, preventing screen recording, and expiring access after a defined period. Key Components of a DRM System Content Encryption Content is encrypted using symmetric encryption algorithms such as AES-128 or AES-256. For video, the encryption is typically applied at the segment level (e.g., MPEG-DASH segments or HLS chunks), allowing just-in-time decryption during playback. License Server Encrypted content is useless without a decryption key. The license server validates entitlement ( user authentication , session validity , and device authorization ) and issues the decryption key. This step may involve authentication tokens (JWT), hardware binding (device IDs), and geographic restrictions. DRM Client (or Content Decryption Module) The client application integrates a DRM SDK or relies on built-in platform modules (e.g., FairPlay on iOS, Widevine on Android). This component securely receives the license, decrypts the media in a sandboxed environment, and passes it to the media pipeline. In many implementations, raw decrypted content is never exposed to the JavaScript layer or application code. Playback Enforcement Policy decisions from the license (e.g., max bitrate, offline expiration, HDCP enforcement) are enforced by the playback engine. Attempts to bypass these constraints (screen recording, debugger attachment, and root/jailbreak tools) trigger playback termination or degrade playback quality. Common DRM Protocols and Their Use Cases Each DRM system uses its own licensing and encryption workflow. For instance, Widevine uses a two-level security model, while FairPlay relies on HLS with encrypted .m3u8 playlists and key rotation. Application in Different Media Types Live and VOD Streaming DRM is integrated into the packaging and playback stages, like Encoding & Packaging , Key Management , Playback Integration , and Multi-DRM . Offline Playback DRM licenses can include offline usage rules, such as Duration, Output control, and Device binding. Players must cache these licenses in a secure, non-exportable storage and revoke them when expired. Documents PDF DRM tools use encryption, watermarking, and access controls to prevent copy-paste, printing, or unauthorized distribution. Enterprise implementations (e.g., Azure Information Protection) bind viewing rights to user identities or roles. eBooks EPUB and MOBI formats apply DRM from Amazon (Kindle) or Adobe (ADEPT) to control user access. These systems bind content to user accounts and devices. They block sideloading and redistribution. This affects how video content is packaged and accessed within the files. Audio Music DRM (e.g., Apple Music FairPlay, Spotify’s encrypted cache) restricts playback to authorized apps and enforces regional access controls. Offline audio files are stored in a format that can’t be decrypted without a valid user session. Software and Games License keys, online activations, and anti-tampering technologies (e.g., Denuvo, VMProtect) are used to prevent piracy and limit installations. Unlike content DRM, this often includes code obfuscation and runtime detection of debuggers. Browser and Platform Support Modern browsers support DRM through the Encrypted Media Extensions (EME) specification. This allows web players to request decryption keys without exposing protected content. To play DRM-protected content in the browser, the player must detect the available DRM module via navigator.requestMediaKeySystemAccess. Then they must generate a license request using a session ID and handle license acquisition and playback using MediaKeys. How DRM Works in Video Delivery Video Encryption at Packaging Stage During encoding and packaging, video content is encrypted at the segment level using AES-128 or AES-256 symmetric encryption. The encryption is applied to chunks of video (e.g., HLS .ts files or MPEG-DASH .m4s segments). Initialization vectors and Key Identifiers (KIDs) are embedded in the media playlists or manifests, but the keys themselves are never exposed. Key Management and License Generation A DRM key server manages encryption keys and generates licenses. For each playback session, the video player generates a license request with metadata such as the content ID, user identity, session token, and device fingerprint. The license server validates the request based on predefined policies and returns a license containing the decryption key and usage rules. Multi-DRM Wrappers To support various platforms, a Multi-DRM service wraps the content and license request logic with multiple DRM schemes (e.g., Widevine for Android and FairPlay for iOS). The packaging process generates compatible manifests with appropriate encryption metadata for each DRM system. This enables unified content playback across heterogeneous clients. DRM Client Integration The video player uses Encrypted Media Extensions (EME) to communicate with Content Decryption Modules (CDMs) provided by the platform. Each CDM (e.g., Widevine CDM in Chrome) handles license acquisition and decrypts video segments in a secure environment. Decryption occurs in memory-protected buffers inaccessible to the application layer. Secure Key Storage and Renewals For offline playback, licenses are stored in secure storage modules (e.g., Trusted Execution Environment) and are invalidated automatically upon expiration or policy violation. For long-form content, DRM supports key rotation. Here a new decryption key is applied every few segments to limit damage in case of key leakage.